Game made for 1-BIT JAM 11

(This game was made in just one weekend for me; I didn't have time to include everything I wanted, but I think it turned out fun. After the Jam vote, I'll do a better polish.)

CONTROLS:

KEYBOARD 

  • MOVE/CROUCH: Arrow Keys or W,A,S,D
  • JUMP: Z /L (Hold for a higher jump)
  • ATTACK: X/K
  • PAUSE: Enter

JOYSTICK

  • MOVE/CROUCH: D-Pad/Left Stick
  • JUMP: A (Hold for a higher jump)
  • ATTACK: X
  • PAUSE: START

Game by Róger Goulart.


Updated 26 days ago
StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(5 total ratings)
AuthorR_Goulart
GenreAction, Platformer
Made withConstruct
Tags1-bit, 2D, Pixel Art, Sci-fi, Singleplayer, Survival Horror
ContentNo generative AI was used

Download

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Click download now to get access to the following files:

Apex11_Win.zip 4.5 MB

Comments

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(+1)

It's like if Freddy Fazbear was a robot. Well, he is a robot, but... you know what I mean.

I had fun with this game but it had many flaws. When I was inside of those big robot vision cone's I lost clarity of where the player was at. Also I do understand you had 3 days to make it I'm just giving feedback. Anyways, I wish the crouched mechanic was utilized more. In the boss room I was couched but the bullet hit what I'm assuming was the standing hitbox and I died that pissed me off a little cause the boss was about to die. Also speaking of the boss that whole mechanic where you can deflect bullets it felt a little weird. Like for starters it had a horrible tutorial. I was put in an intense situation and was expected to learn a new mechanic on the fly. That's bad game design I very much understand due to me failing to properly teach game mechanics in tutorials, I'm still figuring that part out. What I suggested you should have done was put the player in a safe environment where they could have learned that deflect mechanic by themselves or you could have told them about the mechanic on some sign. The ladders felt off like I wasn't in control. Overall I believe those to be the main flaws. Now, what I really like about the game was the art because the art in this game was really good looking. The robots had this cool look which reminded me of the sentinels from the X-Men. I like how the boss slowly starts to degrade. Everything looked clean and crisp.

(+1)

Oh this would be so cool on the PlayDate!

True, that would be great!

(+1)

congrats on winning the 1 bit jam !!!

(+3)

What? I won? Wow! Today is my birthday, what a cool present! :D

(+1)(-1)

metroid but boring. you should spice the game up a little.

This is what I managed to do on my own in three days; with more production time, something better (or not) might have come out. Thank you for the feedback.

(-1)

I hope it didn't come over as mean

(-2)

Are you working on any big projects at the moment? Check out my latest game Wingin' It!, and let me know what you think. 

(+2)

Very cool, good art, atmosphere, controls needed VERY slightly tuning but elsewise it was very solid!

Last fight was fun, old school bounce it back mechanic.

(+1)

can we get a windows download version?

I can try to do it. Construct 3 changed the way it makes versions for Windows, but I'll see if I can generate one for download here.

(+1)

Pretty short of an experience, but the mood is on its place.
The relentless sentinels are menacing, and the death screens are striking!

Thanx for the feedback! :D