Funny, I intended to play entries from the latest Boss Rush Jam, but I found your entry Magical Girl Game Jam Mystic Matrix first, then saw this much earlier Boss Rush Jam entry on your profile!
I’m playing boss rush games as a study for my own boss fight game, and it was very interesting. The first bosses have very simple patterns, Boss 2 with horizontal shots at different levels and Boss 3 with vertical shots, rather slow yet require good timing and to pay attention for the pre-spell hints on the screen.
The last one suddenly switches to homing attacks that can go diagonally and that was much harder, until I realized you could hit the daggers, making it much easier. I stopped playing wildly and played safe dodging the large sword, it was much more reliable.
The art is also impressive! I myself gave up on higher dimension sprites which I found too hard to animate, but I see how you made the main character with a big sprite yet using flat surfaces so it’s not too complicated (unlike the bosses) and easier to animate. Maybe I’ll try this later. But the bosses are still big and complex, I don’t think I’d be able to draw like that for now.
The face art is also great, the dithering makes it really look vintage. It also contributes to showing the character personality, which you’d expect to be just a flat, basic character for the jam, but instead it shows confidence, is even a little cocky. I noticed the Blade Master’s face art later, I think a bug caused its face not to appear on the first line of dialogue before the last fight but after that it appears correctly and is also detailed, yet old school.
Now for some issues I found (although it’s an old jam so I don’t expect patches, but good to know):
MC design
MC can flip direction at anytime even during a grounded attack! But the place where it was the most useful was during the air spin sword attack: it starts with a circular motion forward, then on the back side. So if you jump, attack, and flip mid-way it reverses the 2nd phase of the circular attack from back to front attack, allowing a second hit! Using this during the last boss allows you to double the hits, you can now land 4 hits and sometimes 5 if you also hit during the 1st jump, then double jump, attack, flip back, flip front, attack again, flip back. Pretty cool!
The floaty jump then linear fall feels a bit weird but I suppose it’s OK gameplay-wise, there is no surprise where you go.
Curse was never an issue for me. Maybe it’s a balance thing, but even when spamming attacks including the Air Spin flip mentioned above, I could never empty the Curse gauge. Now if it was well balanced, I’m still not sure if it’d be a good idea, as the player must already do a lot of effort to dodge attacks (esp. daggers/swords) and land some hits, so a careful approach is already rewarded by not getting hurt; and you’d want to reward players who are really agile and able to land many hits while dodging the attacks. But I can’t really say for sure, maybe the Curse would work in some circumstances, like the Elemental Overload in CrossCode.
Boss design
Boss 1: I tried to do the classic “wait for huge attack and go behind it to attack it from behind” but it flips immediately when you go behind it. It looks weird considering it’s a huge mass, and even more during a heavy attack. That means the only way to escape the bug sword git is to escape farther from the boss, but then it’s not fun and takes some time to come back at it to damage it again. It’s quite common in other games where you cannot roll behind the enemy but the sword is so huge, you have to go very far and it kinda breaks the pacing.
Boss 2: I tried to land several hits during the 3 spot fire phase, but I only got hurt. I suppose it’s better to wait and dodge (the crouch is great here, to dodge the middle or high fireball without having to jump - in my own game, the character is so small than crouching doesn’t really help, so a taller sprite makes it more useful). Unless pro gamers know a trick or too like jump to dodge a low fireball then land a hit anyway?
Boss 3: I found it annoying at first I had to wait for a seemingly random number of thunder phases before having the boss come down so I can hit it. Turns out with the right timing, I can lure it and force it to go down every time after a thunder. But the timing wasn’t really clear at first, it seemed random as even if I would go under it a little late, it would refuse to come down.
Boss 4: the sinusoidal wave fireball pattern appeared at the end, I could never dodge it correctly (always had troubles with that, as in Freedom Planet), I went far away to see it better and kinda dodged the remaining fireballs, then attacked and defeated the boss. Maybe if the pattern appeared earlier it would have forced to learn it better. Unless it was randomly picked?
Flame system: maybe this wasn’t implemented? Or I didn’t pay attention as I didn’t see the flames go off during the fight, yet I wasn’t super fast either.
Boss 5: daggers appearing out of nowhere are not an isue when small, but for the big sword it could be a problem if you’re mid jump and there’s no easy way to dodge it as it immediately flies at you.
Progression
I appreciate checkpoints, this was an issue with other Boss Rush Jam games where I had to start from scratch and there couldn’t train beating a single boss. I prefer training on each boss, then do the real rush after beating the game once for speedrunning.
The skill unlock is nice! Although I didn’t understand the Air Spin at first, I thought I had to first press Attack then Jump (but maybe I just misread)
Controls
I tested gamepad, it didn’t work, and there was no control mapping on the page description so I assumed it was not done. Later, I discovered you had to select it in the controls settings!
Since this is the first game on your profile and it’s easy to change the itch page description, I suggest that for now, you just add control layout (you can put the gamepad layout screenshot from the game) and add the instruction player must select the wanted layout in the Options. This way, no need to touch the game itself, yet players will be more likely to try the gamepad!
I think it’d be better to just enable all control layouts unless they conflict with each other. Currently Keyboard A and B do not overlap, and the gamepad never overlaps with keyboard, so all of them could be active, so the player can just test the layouts, test the gamepad and pick their favorite device/layout. Of course for more complex games it’s okay to pick between A and B, but still the gamepad could just always be enabled.
On my SNES-like controller, I had to use the left and top button instead of bottom and left for jump and attack resp. But I know not all game engines have great mapping (although nowdays Godot, Unity and Unreal all support button definition by placement up-down-left-right; some still reverse A and B on Nintendo-style gamepads but it’s rare that they confuse them with top and left buttons)
Bugs
when restarting game after finishing it, the Double Jump / Air Step skill is not reset, so you can use it from the start. In fact, if it wasn’t a bug I’d say it’s clever to ahve a New Game+ when you can use all the skills from the start
Lol I love this game and I couldn't even defeat the 3rd boss, the game is very hard, you can't regenerate your HP and it reminds me of Hollow Knight. the only bad thing I found is that when you start you get the story of the game written in a text that goes up too fast I would like it to be a little slower, but even so I think it's not history, it's the context so it doesn't really matter if you read it or not.
Strange, I don't remember seeing this bug playing or in the gameplays they made for You Tube. I'll check this out as soon as I can, thanks so much for reporting.
I kinda figured it out that this happens after 2:43 minutes. so, if you cannot finish the last boss in 163 seconds, boss will somehow one-shot you regardless of your hp. it is something like time-limit I guess?
I really like the character designs , has a rich GBA feel to it and I wish there some kind of follow-up contest specifically for adding onto your existing past entries... Call it " Replay Contest " or something... I went on a rant thanks for readin'!
You need to jump and hit his head when he goes down, the weak point of all enemies is the red orb. It seems difficult but you quickly get the hang of it, good lucky! ;)
I liked it, but the jump is horrible, I prefer to press the button and that the character jumps high rather than having to stay pressed to jump very high.
Stand in front of the boss, jump and hit the chest without advancing, so only the sword hits him and you don't touch his body. If in doubt, look on You Tube or here in the comments for videos of other people beating the boss.
Really, really great game. Runs great in browser as well. Only thing for me (like others have said) is more input options. Would love to be able to use mouse input for attack/jump.
When player and boss 1 died, and the game went into a cut scene. When the cut scene was over, the player was stuck. (Maybe because he had died but game over didn't happen in the cut scene)
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awesome game
Thank you! :)
I like this game, Very retro and fun
Thanx a lot! :)
Funny, I intended to play entries from the latest Boss Rush Jam, but I found your entry Magical Girl Game Jam Mystic Matrix first, then saw this much earlier Boss Rush Jam entry on your profile!
I’m playing boss rush games as a study for my own boss fight game, and it was very interesting. The first bosses have very simple patterns, Boss 2 with horizontal shots at different levels and Boss 3 with vertical shots, rather slow yet require good timing and to pay attention for the pre-spell hints on the screen.
The last one suddenly switches to homing attacks that can go diagonally and that was much harder, until I realized you could hit the daggers, making it much easier. I stopped playing wildly and played safe dodging the large sword, it was much more reliable.
The art is also impressive! I myself gave up on higher dimension sprites which I found too hard to animate, but I see how you made the main character with a big sprite yet using flat surfaces so it’s not too complicated (unlike the bosses) and easier to animate. Maybe I’ll try this later. But the bosses are still big and complex, I don’t think I’d be able to draw like that for now.
The face art is also great, the dithering makes it really look vintage. It also contributes to showing the character personality, which you’d expect to be just a flat, basic character for the jam, but instead it shows confidence, is even a little cocky. I noticed the Blade Master’s face art later, I think a bug caused its face not to appear on the first line of dialogue before the last fight but after that it appears correctly and is also detailed, yet old school.
Now for some issues I found (although it’s an old jam so I don’t expect patches, but good to know):
MC design
Boss design
Progression
Controls
Bugs
It would be useful if you mentioned in the controls that holding jump made you jump higher.
Brilliant work, congratulations!
Thanx! :)
linux port?
I will arrange it as soon as I can. ;)
Lol I love this game and I couldn't even defeat the 3rd boss, the game is very hard, you can't regenerate your HP and it reminds me of Hollow Knight. the only bad thing I found is that when you start you get the story of the game written in a text that goes up too fast I would like it to be a little slower, but even so I think it's not history, it's the context so it doesn't really matter if you read it or not.
well, last boss one-shot me from half hp with one of these floating small blades. not sure if it's bug or not but very fun&exciting game.
now, game bugged when I got no hp, so I had to start from beginning again.
Strange, I don't remember seeing this bug playing or in the gameplays they made for You Tube. I'll check this out as soon as I can, thanks so much for reporting.
no problem.
I also downloaded and played on PC to see if this is about browser&Internet or not, but same thing happened while playing it offline aswell.
I kinda figured it out that this happens after 2:43 minutes. so, if you cannot finish the last boss in 163 seconds, boss will somehow one-shot you regardless of your hp. it is something like time-limit I guess?
anyway, "I'll be waiting, Blademaster."
how the hell do i fight the second boss???????
(after you get the sword)
they just keep doing the lighting thing, then coming down and spanking me, i haven't done any damage to them.
hit the head when he goes down. All enemies have a red part as a weak point.
i just finished the game and man was it heck of a game i hope to see this gae become an entire saga
this was actually a really cool game, I actually died on the post game section sadly but I got back and beat it again. It was worth it
The game's a little bit challenging. Though, I managed to beat the game! It was a fun game! :D
I really like the character designs , has a rich GBA feel to it and I wish there some kind of follow-up contest specifically for adding onto your existing past entries... Call it " Replay Contest " or something... I went on a rant thanks for readin'!
This was fun. How long did it take to draw?
Thanx! I did everything in a month, during gamejam
this game is good, it has great potential. You should definitely make a full game out of it!
I'm glad you liked it! Thanx! XD
last boss hella hard but fun
I'm glad you liked It! Thanx!
how do you kill the tentacle boss? i literally cannot hit him when he slams in the ground or when hes in the air
You need to jump and hit his head when he goes down, the weak point of all enemies is the red orb. It seems difficult but you quickly get the hang of it, good lucky! ;)
Fun!
Thanx! :D
is the blade master the final boss of do you have to download for more content also this game is crazzy good
At the first boss, if you die at the same time at the boss the game crash// Good game
I'll check it, thanx! :)
This game looks incredible! I would love to know, however, if a gamepad can be used with this game.
I liked it, but the jump is horrible, I prefer to press the button and that the character jumps high rather than having to stay pressed to jump very high.
I understand, but for games where you need to dodge, having a variable jump helps a lot. Thanks for the feedback :)
Where do i attack the first boss i cant hit him from under adn if i jump and attack him i get hit some how wtf do i do
Stand in front of the boss, jump and hit the chest without advancing, so only the sword hits him and you don't touch his body. If in doubt, look on You Tube or here in the comments for videos of other people beating the boss.
Love the gameplay! But I have a request and its to add a mouse input for attacking and other stuff
Thanx for the feedback :)
Thanx for the feedback! I glad you liked! :)
Game was super fun! I'd love the option for a new game plus. Would be great to take on all the bosses again with a double jump.
Really, really great game. Runs great in browser as well. Only thing for me (like others have said) is more input options. Would love to be able to use mouse input for attack/jump.
Hello, could you put other key than "x" and "z" to play. It's hard with the swiss french keyboard layout. Best Regards
I'm working on a way to make the inputs configurable, as soon as I get it I'll do an update to implement.
Game looks cool. Does it have controller support?
Yes, You can select joystick Control in OPTIONS screen.
Is the download link broken for this?I think there was a problem for the itch.io downloading client. It works fine on the website
At first it looks ok, try it with some other game I made to see if it works.
See, and yeah, it happens to other windows builds as well
The game's original resolution is 320x180. You must click the button in the upper right corner (the square) to resize in full screen.
Ok, Thanks
When I downloaded the game, the window is too small to play. Like half of the size of window where play button is there
Very strange. Try downloading another game from my list and see if the same happens.
You can also have an easy mode
This is a really well-made game. It is also very hard
Thanx for the feedback! :)
Fun game! :D
Thanx! :3
really hard
SO HARD
When player and boss 1 died, and the game went into a cut scene. When the cut scene was over, the player was stuck. (Maybe because he had died but game over didn't happen in the cut scene)
But overall, It is a nice game.
Thanx for the feedback, I'll check out!
Can i alter the controls?
not yet, I'm work on this.