Great game! Vibes and mechanics work really well together! Some thoughts (I'm a game designer by trade, however please take these comments with a pinch of salt as I'm sure you're thinking of many ways to work and improve in your own awesome ways!): - First two levels drag on a little bit, since the variety in enemies is low. Consider making them a bit shorter.
- Love that shield makes you invulnerable for a fixed time, super useful when dealing with frog tongues coming at me! Makes me take more risky actions!
- Powerups overwriting each other when picked up means there's less player control. I might have 5 seconds left of level 3 shot powerup but it gets overrided by a shield, and it feels like I'm being punished for grabbing a powerup. Maybe a 'pocket' for you to put spare powerups when one is active would alleviate this issue?
- Having the Rhino bump into a certain wall at a certain time could reveal a secret room? Or flood the map with enemies? Rhino (and Frog) are super interesting as you can force them to interact with something based on your position, therefore tricking them into helping you do... something cool?
Wait did you literally just update it? I'm playing now and it works more expectedly! Haha! Also did you add ASWD controls or did I just miss it the first time around?!
I had a bug where a frog guy spawned outside of the arena on stage 4. Also, I think the MP mechanic is cool, but it honestly always felt that the most optimal thing to do was shoot all of my shots at the same time to get my mp back. It didn't make sense to stay at 1 when i could shoot it and get 3 more. Would be nice if each shot had a recharge timer maybe? However, I absolutley love the game despite that! The controls are really fun and It was just the right amount of difficult. Well done!
Thanks a lot for the feedback. I only had a few days to make the game and a lot of the mechanics were weird, but I plan to work on them once the jam is over. :)
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Super fun! Really great animations and sound effects I like it a lot so cute :)
Great game! Vibes and mechanics work really well together! Some thoughts (I'm a game designer by trade, however please take these comments with a pinch of salt as I'm sure you're thinking of many ways to work and improve in your own awesome ways!):
- First two levels drag on a little bit, since the variety in enemies is low. Consider making them a bit shorter.
- Love that shield makes you invulnerable for a fixed time, super useful when dealing with frog tongues coming at me! Makes me take more risky actions!
- Powerups overwriting each other when picked up means there's less player control. I might have 5 seconds left of level 3 shot powerup but it gets overrided by a shield, and it feels like I'm being punished for grabbing a powerup. Maybe a 'pocket' for you to put spare powerups when one is active would alleviate this issue?
- Having the Rhino bump into a certain wall at a certain time could reveal a secret room? Or flood the map with enemies? Rhino (and Frog) are super interesting as you can force them to interact with something based on your position, therefore tricking them into helping you do... something cool?
Great work!
The game is fun and doesn't drag on, a good balance
exactly my thoughts, short and sweet, i love it
The art style and gameplay are amazing!
fun ! Thanks !
Cool game
Hello! This was very fun!
I was wondering if there's a secret ending where you can find the artifact? Or maybe that's a plan for a future update?
This is a super fun little game, I love all of the art for it.
Doesn't open in web ): , only see a blank black screen and nothing else.
nice, reminds me of into the hole
correction: into the pit
I actually like eating chicken nuggets.
A lot of fun
Thanx! :)
I'm glad you liked it. I've been working professionally with pixel art for years. :)
Pretty fun! Love the look. I wish 1. magnets didn't override other powerups, and 2. bigger enemies were worth more.
Thanx!
1.Will be done in the new update.
2.I have ideas for some new enemies.
Wait did you literally just update it? I'm playing now and it works more expectedly! Haha! Also did you add ASWD controls or did I just miss it the first time around?!
Can't play on a trackpad :c
Unfortunately, the use of a mouse is important for the game. :/
Nice job. Good game
Thanx! :D
Pretty awesome game and nicely executed
Thanx a lot! :)
A arte é linda, o jogo excelente
Muito obrigado! :)
Love the art!
Thank you! :3
The art here is on point again!
Thanx a lot! :)
Dude your games are always awesome!!! This one is pretty challenging! and the aesthetics, fine as wine! Fun AF!
Thanx a Lot! :D
Loved the game! some minor feedback:
I had a bug where a frog guy spawned outside of the arena on stage 4.
Also, I think the MP mechanic is cool, but it honestly always felt that the most optimal thing to do was shoot all of my shots at the same time to get my mp back. It didn't make sense to stay at 1 when i could shoot it and get 3 more. Would be nice if each shot had a recharge timer maybe?
However, I absolutley love the game despite that! The controls are really fun and It was just the right amount of difficult. Well done!
Thanks a lot for the feedback. I only had a few days to make the game and a lot of the mechanics were weird, but I plan to work on them once the jam is over. :)
This is really fun dude, you really nail the retro game aesthetic, found you through the vaporwave jam game. Well done!
I'm glad you liked it. Thanx for playing my games! :)
It was a ton of fun!
Excellent job
I'm glad you liked It, thanx! :D