Good question lol maybe my email I don't know if you can send files like that through email, but if that doesn't work jus tag me in a post then I will most def play it. Email: imyndkuntrol@gmail.com
Amazing how a game made with just the AWSD movement could be so cool. Lots of fun, good graphics, good cover art, good sounds, and the boss was cool. Difficulty is balanced. All in all, it's a 100% job.
The game is pretty cool, the art is retro adn cute, the aniamtions are very well and done and the sounds help with the retro or SNES game fellinf the game has.
It would be cool to see the idea developed a little more in the future, maybe give it an story (and maybe, this is just an idea of mine, make the sword be alive, so it's an actual character, maybe something like it's kind of your buddy but it's cursed to also be your enemy). And obviously some stuff like new levels, mechanics, and some use for the money you gain, like maybe upgrades or abilities, or maybe getting money is How you progress in the game.
In general is a very simple but fun game with good pixel art and good sfx and music for a jam game, the only gripe I have with the game is that, to me atleast, the sword should not move directly where the player was standing, but instead move forward a little bit so have a little bit more of time to move and ti also gives the sword a felling of weight. Also i personally found it difficult to move in the level because having to dodge the archers while dodging the GIANT sword is kinda hard.
There were plans for upgrades and new mechanics purchased with the money, but I didn't have time to implement them during the jam (if you notice, you'll see 3 squares in the menu, they would be the item locations).
I intend to work on and develop the game as soon as I can, with new levels and refining the mechanics.
I think that aside of a good gameplay for a death stranding-like game, as i said, developing a good story is very important (atleast to me) in this kind of games, since it gives both context and a motivation for the player to progress, i though the sword being alive idea since that way one of the main mechanics of the game becomes a partner in your journey, though he is also an enemy!
Something cool i though about the story, if you use the idea i told you, is that the story could be about you and "your sword" being cursed but since he is technically your partner, you are collecting money to somehow break his curse.
This game is really fun and also cute. It is really simple but the mechanic of a sword chasing you that also acts as a way to destroy any obstacle in your path is genius and first I've seen something like this. It has replayability to it to try get 100% which is good. Fun short game overall.
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I loved the video, it was amazing! Thank you so much for playing! :D
Send them where? XD
Good question lol maybe my email I don't know if you can send files like that through email, but if that doesn't work jus tag me in a post then I will most def play it. Email: imyndkuntrol@gmail.com
Amazing how a game made with just the AWSD movement could be so cool. Lots of fun, good graphics, good cover art, good sounds, and the boss was cool. Difficulty is balanced. All in all, it's a 100% job.
Thanks for the support, I'm glad you liked it! :D
Nice!
Thanx! XD
The game is pretty cool, the art is retro adn cute, the aniamtions are very well and done and the sounds help with the retro or SNES game fellinf the game has.
It would be cool to see the idea developed a little more in the future, maybe give it an story (and maybe, this is just an idea of mine, make the sword be alive, so it's an actual character, maybe something like it's kind of your buddy but it's cursed to also be your enemy). And obviously some stuff like new levels, mechanics, and some use for the money you gain, like maybe upgrades or abilities, or maybe getting money is How you progress in the game.
In general is a very simple but fun game with good pixel art and good sfx and music for a jam game, the only gripe I have with the game is that, to me atleast, the sword should not move directly where the player was standing, but instead move forward a little bit so have a little bit more of time to move and ti also gives the sword a felling of weight. Also i personally found it difficult to move in the level because having to dodge the archers while dodging the GIANT sword is kinda hard.
Hope this bible of text helps you! :)
Thanks for the feedback!
There were plans for upgrades and new mechanics purchased with the money, but I didn't have time to implement them during the jam (if you notice, you'll see 3 squares in the menu, they would be the item locations).
I intend to work on and develop the game as soon as I can, with new levels and refining the mechanics.
Suggestions are always welcome! :)
I think that aside of a good gameplay for a death stranding-like game, as i said, developing a good story is very important (atleast to me) in this kind of games, since it gives both context and a motivation for the player to progress, i though the sword being alive idea since that way one of the main mechanics of the game becomes a partner in your journey, though he is also an enemy!
Something cool i though about the story, if you use the idea i told you, is that the story could be about you and "your sword" being cursed but since he is technically your partner, you are collecting money to somehow break his curse.
okkkkk it's pretty fun and easy to navigate loveeee
Thanx for the feedback! :)
Thanx for the video! I'm glad you liked! :D
i like this game vv cute but i suck at this game :,d
Keep trying, I believe in you! ;) Thanks for the feedback!
Very great game ;)
Thanx a lot! :)
Thanx for the video! I'll work in the game to put new featuretes, stages and challenges. :D
Seriously awesome game!
Thanx for your feedback! :)
The best game ever made in under 48 hours. Fun and engaging, I would gladly play more delivery adventures in hectic fantasy settings.
Thanx for your feedback! :D
Nice game, well done.
Thanx a lot! :)
Nice and funny game!
I`m glad you liked! :)
owo
\o/
Thanx for the video! I'm glad you liked! :)
:)
damn this game is hard
Thanx for the video! :D
I really love this game. Are you going to do more with it?
Yes, I'll. I'm glad you liked, Thanx! :)
I really had fun with it! :) I would love it if this becomes a whole game!
I'm glad you liked, thanx for the video! :D
nice game love it
thanx a lot! :)
Was definitley a lot shorter than I expected, but was still fun nevertheless. Hope you enjoy my video!
hahahah, thanx for the video! \o
feals chaotic to me
Thank for the feedback :)
I really like the concept of this game. And the art style looks fantastic!
Great work!
I'm glad you liked, thank! :D
https://indieoyun.org/delivery-quest/
I introduced your game.
Thank you, that's amazing! I'm glad you liked! :D
You’re welcome, a successful business.
This game is really fun and also cute. It is really simple but the mechanic of a sword chasing you that also acts as a way to destroy any obstacle in your path is genius and first I've seen something like this. It has replayability to it to try get 100% which is good. Fun short game overall.
Wow! Thanx a lot for the feedback and video! I 'm glad you liked! :D
LOL
Hmmm...
Looks familiar.
Regardless, looks very polished with a clean layout and graphic clarity. Nice job.
thanx! :D
Really fun and nice concept!
I'm glad you liked! Thanx! :D
We need new levels! Keep up the good work.
Thanx! I'm glad you liked! :D
Surprisingly fun and interesting, looking forward to see it grow
This game is amazing and very fun, I believe it has alot of potential, and would also be a good game to port to consoles, such as Nintendo Switch.
Wow! Thanx a lot! :D
No problem!
Nice and funny game!
Thanx a lot! :D
Where is level 2? I want more :D
I'm working on it, thanx for the support! :)
Core mechanics are really interesting but the sfx are atrociously grating.
Thanx for the feedback! :)
Love the art and the UI. This game is amazing.
I'm glad you liked! :)
Good Game :)
Thanx! :
Loved the game. The game RNG can be quite hard, but it can also make it easier when you are lucky
Thanx for the feedback! :3
you did this by yourself? Respect dude!
Yes, I'did! Thanx a lot!
this doesn't even look like made in one week,48h ...
Phew, I’m so glad I found this. I almost got a job at door dash instead.