
The Lair of Nekro Neko
Game made for Black and White Jam #8 (Theme: Loop)
In this game you are Salem, a cat trapped in a time loop that will only be undone when he defeats the Machiavellian sorcerer Nekro Neko and saves his friends. For this, Salem will need to face evil creatures that increase his time inside the loop.
The more time he has, the more he will be able to explore the village and get more equipment to face the necromancer cat, but he will have to be careful as his time inside the loop is reduced when being attacked.
CONTROLS
KEYBOARD
- MOVE: W, A, S, D
- AIM: Mouse Pointer
- ATTACK: Mouse Left Button
- DASH: Mouse Right Button
- MENU/PAUSE: Space
JOYSTICK (XBOX BUTTONS POSITIONS)
- MOVE: Left Stick
- AIM: Right Stick
- SHOT: Right Trigger
- DASH: Left Trigger
- MENU/PAUSE: Start
Game by Róger Goulart (Instagram: @roger_goulart)
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (7 total ratings) |
Author | R_Goulart |
Genre | Action, Adventure |
Made with | Construct |
Tags | 8-Bit, Black and White, Dungeon Crawler, Medieval, Pixel Art, Retro, Top-Down, Two colors |
Download
Download
NekroNeko_WIN.zip 216 MB
Comments
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Love the intro cutscene cinematic art, but I didnt really love the gameplay. Navigation is a bit confusing. I feel like there are too many enemies, which makes the game anoying to navigatea and trivilizes the time mechanic (you can farm infinite time). Theese time looping games are usually suposed to be about discovery and time managment.
Only played unitl I got the sword.
Thanx for the feedback! :)
Thanks for the detailed feedback, the notes were very pertinent.
Many of them are things that due to the Jam time I didn't have time to adjust or balance (like the enemies time reward too high for example), others are bugs that I'm already fixing in the latest version (like the skulls appearing without warning) .
As for the sound and music, I did everything improvised because I'm not a musician, but I intend to find someone competent in this area who can make a more pleasant sound.
The game is based on "fight, die, learn and repeat", using the idea of looping as learning, so the villain having an attack that kills on the spot without indication is part of this process, but I understand when you say it can be frstrating, I'll see if I make him more threatening or with more indication of how dangerous he is.
I will consider all of his comments for future updates, thank you very much! :)
This is awesome. Great work!
I glad you liked, thanx! :)
Good game, love the ambiance and the artstyle
I get freezes when I hit enemies tho, is it only me?
I created this freeze to help with the game feel of the impact, but maybe it would be better to reduce the time of this or maybe take it out altogether. As soon as the jam is over I'll fix this.
Thanks for answering! If you want to keep it I suggest you make it smoother (slow-motion or smth like that), bc rn i just feel like its bugging. I think this feature is good, althrough bad implemented.
I personally think the freeze does convey impact well, but you should make it a little bit shorter and only once per enemy, because it's very confusing when it happens twice or even thrice