so much unreadable randomness, also why even keep the hex curse if the whole game is dodging anyway(dodging is not attacking so the bar barely ever goes down???)
good game, i hate the randomness on the last boss, the small sword spawns in your face and hurt you, maybe you should activate the hitbox after 0.25-0.5 secs from spawn time.
Nothing to say about the rest, it is very well done and beautiful.
Hii, I've made a video beating the game and wanted to share some feedback about it, hopefully it is useful to you :D
-The concept of the game fits perfectly the theme of the jam.
-The gameplay mechanics are really nice and well thought, but I think I've been able to feel some input lag when combinning double jumps and attacks when doing it pretty fast, but in general the game felt pretty solid.
-Visually the game looks amazing, in my opinion it's the strongest point on the game.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
For a project, this game was very interesting. The artistic part is excellent. It has, in my opinion, good potential to become a great Metroidvania. Props to ya for this project.
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Would be nice to have an instant restart button or a quick way to get back to the start of the fight if you die
I think it's worthy for the Boss Rush Jam :)
so much unreadable randomness, also why even keep the hex curse if the whole game is dodging anyway(dodging is not attacking so the bar barely ever goes down???)
Youre not supposed to read but bait out, also there should be enough time to react to every attack even when youre taking a swing ATM.
good game, i hate the randomness on the last boss, the small sword spawns in your face and hurt you, maybe you should activate the hitbox after 0.25-0.5 secs from spawn time.
Nothing to say about the rest, it is very well done and beautiful.
Make a download
Now there is! ;)
Hii, I've made a video beating the game and wanted to share some feedback about it, hopefully it is useful to you :D
-The concept of the game fits perfectly the theme of the jam.-The gameplay mechanics are really nice and well thought, but I think I've been able to feel some input lag when combinning double jumps and attacks when doing it pretty fast, but in general the game felt pretty solid.
-Visually the game looks amazing, in my opinion it's the strongest point on the game.
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
Thank you so much for the feedback and analysis, this certainly helps a lot to improve the game. :D
You are welcome :D
For a project, this game was very interesting. The artistic part is excellent. It has, in my opinion, good potential to become a great Metroidvania. Props to ya for this project.
Thank you very much! The idea of a metroidvania is getting stronger.