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(+1)

Love this game!! The art is amazing, and I had a great time playing it

Thanx for the feedback. I glad you liked! :)

how do you even attack the purple mewtwo squid creature on the 3rd level 

You need to hit the head. All enemies are vulnerable on the red point.

the final boss was WAY too hard for like half an hour i struggled against this litteral CHEESE WHEEL because of the greatsword, maybe reduce the ammount of times it can be used in a fight to like 3?

(+1)

When downloaded, this pixel-art game was somehow using 80% of my cpu at all times.

The game was running so slowly I was able to dodge boss attacks much easier, is this how it feels to have the sharingan?

(+1)

Well, the slow-down seems to have given you some kind of super power.

(+1)

very good, i loved the game, congratulations to the devs

Thanx for the feedback! :)

(+2)

All fights were like boss fights. Impressive retro style.

Thanx for the feedback! :)

(+1)

Just released my playthrough of this game! Super cool, really enjoyed it. There are some small things I would change - i.e. sfx of the sword attacks - but overall really solid. It would be really cool to see this fleshed out as a full game.

Anyways, here's the video: 

Thanx for the vídeo and the feedback! I'm working in a full game. ;)

(+1)

Bonito

obrigado! :)

(+2)(-1)

I liked the concept of the game, very interesting, it will have a DEMO mobile version of the Game?

(+1)

I'm glad you liked it. I don't have a mobile version of the game yet, but it's an interesting idea to do.

(+1)

I understand, I think too.

(+1)

Please make and release a mobile version of this game soon

(+5)

RESPECT

(+3)(-3)

Fun little game! Looks and plays nice, though a little on the easy side.

Interesting gimmick with the hex blade (I haven't seen it before), but not very fun nor implemented well. This is a hack and slash game where the central mechanic is to punish you for hacking and slashing... huh? That's not fun. On top of that, the vulnerability window of most bosses (with the slight exception of the centipede) is so short you're in no danger of draining your curse bar even if you attack nonstop. So what's the point? You've taken very standard boss patterns with alternating periods of vulnerable/invulnerable, but those patterns are completely at odds with your central mechanic.

I think a better implementation of this idea would be if bosses took fewer hits to kill, but missed attacks would hurt you. I'd also make bosses more difficult to hit. This changes the dynamics to playing very defensively/evasively, trying to get in close to sneak single hits here and there.

The escape sequence was fun and unexpected too, though a bit too short to be worthwhile. It was over before it began!

(+3)

Thanks for the feedback. As it was made for a GameJam just by me, I had to use quick and simple solutions for game mechanics, boss attacks and the like.

The curse of the sword is only there because GameJam's theme was "self-destruct". I intend to do a big update where I will rethink and better organize the game elements. I appreciate the tips. :)

(+1)

I love this!!! Absolutely love this.

(+1)

Thanx a lot! :)

Deleted 150 days ago
(+1)

Thank you! I will test new bosses before the definitive version with stages. :)

(+1)

I DID IT


LETS GOOOOOOOOOOOOOOOOOOOOOOOOO



SCREW THE GIANT SWORDS


SCREW THE TIME LIMIT


the sky knives and lil knives are manageable


great game


would like a bit more health tho

(+2)

yes 

screw the giant swords 

i died after the boss

(+3)

to rocks? 


also my condolences

(+2)

to rocks? 


also my condolences

(+1)

yes

(+1)

oof

(3 edits) (+2)

Nice game, the pixel art is beautiful, and I loved the retro style, The combat heavily reminds some good retro games, and I had a lot of fun fighting the bosses.

A few problems that really annoyed me:

  • the rolling ability (this might have a bit of personal taste), which sometimes when I was trying to dodge an attack, and if I pressed the jump key before crouching, the player just jumped into the enemy attack, making me die in a very dumb way ):

  • the lack of anticipation in some of the final boss attacks. Like, I’ve found myself dying twice, just needing to hit the swordmaster once to finish the game. Where, when I jumped to attack him, a floating knife spawned out of nowhere, literally 1 pixel by my side hitting me, just to out of nowhere, ‘again’ a giant sword spawns right below me, and to make it even worse the freaking sword started chasing me… I had some hard times dealing with that giant floating sword thing.

That’s it, the final boss is very fun, and I can’t complain about the attack variety in some of the bosses, especially because of the time constraint. All I can say is that you did a great job!

Alias é bem legal achar mais devs Brasileiros talentosos, boa sorte com seus proximos projetos (:

(+2)

Obrigado pelo feedback, vou responder em PT-BR mesmo, okay? haha

A questão da antecipação dos ataques é algo que estou trabalhando para um futuro update, na verdade quero polir uma série de coisas que não deu tempo de fazer durante a GameJam e ainda não tive tempo de implementar. Como pretendo fazer um jogo completo com fases e afins, testar as mecânicas nesta formato ajuda muito.

Obrigado pelo apoio! :)

(+1)

im so close to killing the boss


but then it starts spamming big sword ;n;

(+1)(-1)

Great game! I have to point out some glitches though, Boss 4 frequently gets stuck in the air & while this isn't usually a problem one of the two times I experienced this it made me lose automatically after a while, secondly when you die on Boss 5 & retry Alastor faces away from the blademaster when the dialogue starts for no discernable reason.

Thanks for the feedback, I plan to fix these details in a future update, thanks for reporting :

(+1)

wery nice and biutifull game !!!

Thanx for the feedback! :)

(+1)

Can u plis add it to Mac

I will arrange this. :)

(+1)

thanks :D

(+1)

WAIT TIME CAN RUN OUT FOR LAST BOSS?


COME ONNNNN I WAS LIKE 5 HITS FROM kILLIINGGGG HIIIIIIIMMMMMMMMs

fidjkfgfh


uUGHHHHHH



well idc anymore, i SAY I BEAT IT BUT TIME LIMIT KILLED ME


OR BUG IDK CUZ I DIDNT GET HIT BY ANYTHING AND I YET AGAIN HAD LIKE 3 or 4 HITS LEFT IN ME

(+1)

fun game


was in last boss, 3-4 hits before i died

suddenly i got killed, not by the giant knife, or small knives, or the sky knives, idk why, game over didnt appear, and boss kept artacking


im gonna reset

(+1)

Good game. Boss 3 and Blademaster I didn't worry about attacking because there's no time to attack several times in a row (or at least I didn't figure out how). Could you put the sum of the bosses' time at the end? It can be an incentive for speedrunners. Congratulations! 
This is my video playing your game.

(+1)

Thank you very much for the video and feedback! I'll put a sum of times in an update later on.

(+1)

Really good game, I like the difficulty curve.

Thanx for the feedback! :)

(+1)

Here's a critic if you want it, I hope its not too long.

This is a great fun little game so far. The gameplay is simple and easy to learn, and the art is well made. But I do have a few nitpicks. I'm sure others have brought it up, but the controls are kind of wonky.  Id recommend something like this: 

MOVE/CROUCH/JUMP: W,A,S,D or arrow keys

ATTACK: mouse 1

 PAUSE: esc or enter

I also have a few nitpicks on the bosses and gameplay, nothing  that ruins the experience just little things. The first boss could use a little more variety in attacks instead of just the 2, or at least making one of them more interesting. I was thinking, maybe instead of just a stomp attack, he could jump to the other end of the room and his landing causes the shockwave. I have no complaints about the 3 summoned bosses. And for the last boss, the only issue I had was with the knives. I like the idea of having a pestering attack that makes it harder to deal with the other attack, but the knives are too hard to dodge to be a pestering attack, as well sometimes id be mid jump and a knife would form in front of me or on top of me with no warning, giving me no chance to dodge.  maybe there should be some sort of effect showing where a knife is going to spawn, or when the knives spawn in, they should have a fixed direction instead of locking onto you, but spawn in more often, as well as doing less damage. And my final complaint is on the sword's curse,  once again I like the idea, but the bosses usually only gave long enough openings for 1 or 2 attacks, kind of rendering that mechanic pointless, maybe the curse bar could fill up quicker or it could reset slower.

Thanks for your feedback! A lot of the game was set up in a hurry due to gamejam timing, and I haven't done an update to fix these things yet. Thank you very much for the tips, these are things I'm writing down for a future update and for a definitive version that will have phases beyond the bosses.

(+3)

parry ability might be cool

(+1)

Excellent suggestion, thanks! :)

(+1)

Seems fun, I didn't get too far because using keyboard B settings in Brave browser it keeps opening bookmark tab -_- 

might consider switching attack and jump to more neutral keys like L & K or something. Looks good besides that! 

Yes, I will change the keys on keyboard B to avoid these problems. Thanks for the sugestion! :)

(+1)

Fun game! My only complaint is that the knives in the final boss were super annoying, and kinda ruined that fight. In the full version you should prob change that attack.

Thanks for the feedback. I intend to make the knives with an animation when they are created, and during this period they will be intangible. This way they will deal damage only when they advance.

(+1)

ikr lol


i was about to beat him but i think i got a bug and my health went from like 3-4 hits from dying to 0, and i didnt even get hit, and game over screen didnt appear, so im having to reset rn

For some reason I cannot slide. What should I do? 

Strange, if you kill the second Boss, do the slide by pressing down and jump. Try using some other command setting and see if the problem persists.

Also the controls are pretty weird. For me it is that you have to use ctrl to jump, so it puts your hand in a weird position(I think the key should be W), and that enter key is so close to attack, so when I try to attack, I accidentally pause the game (I think the pause key should be space bar).

really wanted to play it but the controls are absolutely terrible

What do you mean terrible? Talk about the inputs on the arrows, on the WASD, on the controller?

(+1)

This is really good. I like the art style, and retro feel.

Thanx for the feedback! :)

(+1)

The art style is gorgeous, and the game's mechanics are simple to learn but really fun to play with! I like how the player got a new movement/attack option after every fight rather than all at once; it's definitely a lot easier to take in as a new player. Hexblade has a bunch of potential, and I think if you keep it simple you have a great game idea here.

Thanx for the feedback! :) I'm working in a full version with stages.

(+1)

Super good!! I love this, with some more polish it'd be perfect :)

Thanx for the feedback! :D

(+1)

Nice game!

Thanx for the feedback and thanx for the video! :D

(+2)

Honestly its a awesome game. Only feedback is that maybe you could also add in the WASD control for movement

Thanx for the feedback. You can choose WASD control in the OPTION screen (choose Keyboard B)

(+1)

I would like to see the trilogy of this game :D

Here is my channel if you would like to see more games in spanish / Acá dejo mi canal si quieren ver más juegos gratis en español

Here some tips that i think could help improve the game:

- Each enemy should be harder than the previous one, personaly the first one were harder than the second or third.

- Option to lower the music and the effects, not to turn it off.

- Don't use white text over light colors (White, yellow, pink, etc.) is hard to read.

Thanx for the feedback and the video! :D

(+2)

love this game especially how similar it is to megaman x legend with zero combat style

Yes, this game was a great reference for attacks. Thanx for the feedback :)

(+2)

Very entertaining and challenging game... Hexblade 2?

(+1)

Thanx! I'll do a kickstarter for the full version of the game containing levels in addition to bosses, but maybe do another boss rush version to test out new mechanics.

(+1)

Would love to test another boss rush! let us know when the KS start.

(2 edits) (+1)

no paso del primer boss xd muy bueno

(+1)

Gracias! :

(+2)

so i downloaded it and clicked launch in the itch app, but it says it successfully updated icons for hexblade and then quits, any help on that?

Strange, it seems to be the first time this has happened. I'll try to find out what it might be. Thank you for the warning.

This also happened when i downloaded Agnolita and tried to run it.

Yeah this happened to me, I don't get it.

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