I feel like the "curse" of the blade isn't necessarily a threat, as the bosses vulnerability periods were shorter than the amount of time it took to deplete the curse bar. I could only get one or two combos on the bosses before I couldn't even hit them if I wanted. Dunno if that was intentional or not tho.
Also for the final boss, I felt like I was fighting the hit box more than the actual boss itself. I might just be bad at Metroidvania style games but it was just a bit hard to predict what would hurt you/ the boss and what wouldn't.
Overall, 9/10. For the most part it was challenging but not unfair. The concept of the "Hex Sword" and the boss designs were really cool. Ill be Checking back in on this for future updates.
Fun game! It was definitely a challenge (the final boss certainly lives up to final boss status) but not to the point that it didn't felt like it couldn't be done. I played with keyboard controls and my only gripes is that the keyboard control feels a little weird at least for me. It didn't take long for me to get used to it though, so it could just be me having to get used to the keyboard controls. Otherwise, real fun web game, I am interested in the world of Hexblade and I hope there will be more games within its universe! :D
I dunno, I remember that I was playing a normal game when I have to stop playing to do my chores. When I'm back, the game starts over again and I was smashing on the keyboard to try to skip the cutscene and when I entered the game. I have the Hexblade and everything. LOL
hey dude... sorry for my english i used "a little bit of google translator" but i wanted to say that your game is very good, the art, the gameplay, it matches a lot with the game, it's just something i missed, thisit was the gamepad, but it doesn't affect how good the game is... and hey, i also found a bug in the third boss, i don't know how i did it, but it happened when i attacked while he's climbing in thorn attack, and hestuck at the top of the screen.
man, this game was amazing the final boss really felt like a final boss. the art was beautiful and the music was so good. thank you for making this work of art.
The game is getting very interesting, what bothered me a little, was controlling the character only using the analog gamepad, I could also control it through the Dpad, which is much more precise.
The Jump is on the X button, normally the X is for attack, while the A is for jumps.
The game is interesting in concept and simple in art. I like that. However the controls are not necessarily intuitive. I would normally use spacebar to jump.
Also, there seems to be no progression or learning curve. You walk in and immediately have to deal with a Big boss. A player should have some time to get used to the controls, while at the same time feeling rewarded for their efforts which would encourage continued gametime.
The gamejam theme was BOSS RUSH, I couldn't make a level for the player to get used to the commands, so I made him start in a hallway before finding the first boss (which despite being big is the simplest to kill). Thanx for the feedback! :)
Maaaaan! I enjoyed this game so much! felt super nostalgic for me going back to Megaman, the first boss definitely felt like i was fighting Yellow Devil!
All the bosses were super cool and creative, but i feel like the only one I didn't like was Boss 3; it was interesting and liked the design, but it felt like a lot of waiting for him to come down and attack. Maybe if it had an attack where it stays on the ground for a bit would be good, and also being able to hurt it without jumping would be alright too.
Music was great, but menu sounds could get a look at to be more appealing, rather than straining.
Not a whole lot I saw bad, everything else was awesome and I loved every bit of it! Music, combat, background, character design, everything was phenomenal! Can't wait to see where you go from here!
liked the game, really impressed it was made in a game jam. the finial boss is so hard. 7/10 would love to see this as a metroidvenia or something along the lines.
but boss 3's rng is constantly causing it to use the thunder and never go down so you can attack it
boss 5 is just an unbalanced POS
every time you try to dodge the falling swords you get whacked by a dagger or the big ass sword
the boss fights are ruined by their RNG making boss 3 difficult and boss 5 an unplayable undodgeable anal session that teleports away every time you try to hit him
Absolutely beautiful game with great art :) The sound effects are criminally bad though, I feel they detract from what otherwise is a pretty polished exterior!
I'm not sure what the purpose of the "attack calmly" mechanic was either. It didn't really affect how I played, and felt like an arbitrary limiter that stopped me from attacking right as the boss retreated.
But overall you guys really pulled together a seriously good looking game
if i have any complains they would be that sometimes it's not super clear if the body of boss deals damage or not.
other than that i discovered a bug , if the first boss gets you down to 0 hp just as you kill him the death animation and everything still plays out but you become softlocked in mid air.
This is a great game. Designs are menacing and feel like a challenge. The curse bar definitely changes things up. Having this work within a metroidvania world would be great especially if you can keep it interesting with these sorts of item limitations. Highly interested if this project goes any further!
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So cool :D
Thanx for the feedback! :)
Very nice game, short but sweet. Thanks for your hard work.
Thanx for the feedback! :)
This iverry hard geme.......... IT´S COOL AND VERRY FUNNY GAME
THANK YOU!!!!!!!!
15/10
Thanx a lot! \o/
Very fun and quick game.
However,
I feel like the "curse" of the blade isn't necessarily a threat, as the bosses vulnerability periods were shorter than the amount of time it took to deplete the curse bar. I could only get one or two combos on the bosses before I couldn't even hit them if I wanted. Dunno if that was intentional or not tho.
Also for the final boss, I felt like I was fighting the hit box more than the actual boss itself. I might just be bad at Metroidvania style games but it was just a bit hard to predict what would hurt you/ the boss and what wouldn't.
Overall, 9/10. For the most part it was challenging but not unfair. The concept of the "Hex Sword" and the boss designs were really cool. Ill be Checking back in on this for future updates.
Nice game. If you die at the same time as the boss you hard lock the game.
10/10
Thanks for the notice and feedback, hehe
Fun game! It was definitely a challenge (the final boss certainly lives up to final boss status) but not to the point that it didn't felt like it couldn't be done. I played with keyboard controls and my only gripes is that the keyboard control feels a little weird at least for me. It didn't take long for me to get used to it though, so it could just be me having to get used to the keyboard controls. Otherwise, real fun web game, I am interested in the world of Hexblade and I hope there will be more games within its universe! :D
Found a bug:
I start the game but I already have the hex blade in hand and all the skill withough doing anything, plz fix
Wait! How? Is this intensional?
Yes, there is a cheat code to start the game like this. I talk about him in a You Tube video on my brother's channel, good luck finding it. ;)
What'd you do to get this?
I dunno, I remember that I was playing a normal game when I have to stop playing to do my chores. When I'm back, the game starts over again and I was smashing on the keyboard to try to skip the cutscene and when I entered the game. I have the Hexblade and everything. LOL
So.. keyspam to get it
hey dude... sorry for my english i used "a little bit of google translator" but i wanted to say that your game is very good, the art, the gameplay, it matches a lot with the game, it's just something i missed, this it was the gamepad, but it doesn't affect how good the game is... and hey, i also found a bug in the third boss, i don't know how i did it, but it happened when i attacked while he's climbing in thorn attack, and he stuck at the top of the screen.
A minimalistic masterpiece :) Cool artwork, and the story seems to be inspired by Moorcock.
The last boss dialog could go without repeating every time you die, but otherwise I enjoyed this (didn't beat the last boss though).
This is quality, well done, not got past the third boss yet but it's really enjoyable. Amazing art work, like the sounds, characters are all ace!
Thanx a lot for the feedback :)
man, this game was amazing the final boss really felt like a final boss. the art was beautiful and the music was so good. thank you for making this work of art.
Thanx a lot for the feedback! :)
The game is getting very interesting, what bothered me a little, was controlling the character only using the analog gamepad, I could also control it through the Dpad, which is much more precise.
The Jump is on the X button, normally the X is for attack, while the A is for jumps.
Only issue with this game is that it's too short :P
This is an incredible game!!! Can we hope for a version with different levels and other bosses??
I'm seriously thinking about this, thanx for the feedback! :)
Very happy to hear it !!!This is just amazing !!!
特别好玩 掌握技巧很容易通关~
Pretty difficult, but so polished. It's hardly believable it was made in a month!
Also, you got me some views for my submission, so thanks for that.Cool music, beautiful art, but so hard (for me). This was a lot of fun and looks amazing.
The game is interesting in concept and simple in art. I like that. However the controls are not necessarily intuitive. I would normally use spacebar to jump.
Also, there seems to be no progression or learning curve. You walk in and immediately have to deal with a Big boss. A player should have some time to get used to the controls, while at the same time feeling rewarded for their efforts which would encourage continued gametime.
The gamejam theme was BOSS RUSH, I couldn't make a level for the player to get used to the commands, so I made him start in a hallway before finding the first boss (which despite being big is the simplest to kill). Thanx for the feedback! :)
Nossa. Muito bom, Roger
Muito obrigado! :3
Maaaaan! I enjoyed this game so much! felt super nostalgic for me going back to Megaman, the first boss definitely felt like i was fighting Yellow Devil!
All the bosses were super cool and creative, but i feel like the only one I didn't like was Boss 3; it was interesting and liked the design, but it felt like a lot of waiting for him to come down and attack. Maybe if it had an attack where it stays on the ground for a bit would be good, and also being able to hurt it without jumping would be alright too.
Music was great, but menu sounds could get a look at to be more appealing, rather than straining.
Not a whole lot I saw bad, everything else was awesome and I loved every bit of it! Music, combat, background, character design, everything was phenomenal! Can't wait to see where you go from here!
Hope you enjoy the video!
That excitement hit me too at the end of the final boss, but unfortunately I was onehit and got hit at the escape route lmao.
Anyway I got it again and finished it.
ye is so hard but fair play to ya
nice graphics, great game-play, but it took me wayyy to long to beat the final swordmaster boss, but i guess its not meant to be easy.
amazing art and great concept
but boss 3's rng is constantly causing it to use the thunder and never go down so you can attack it
boss 5 is just an unbalanced POS
every time you try to dodge the falling swords you get whacked by a dagger or the big ass sword
the boss fights are ruined by their RNG making boss 3 difficult and boss 5 an unplayable undodgeable anal session that teleports away every time you try to hit him
i really don't like boss 5
like really he scares me
help?
should I even ask for help?
gl on whatever it is you do next I hope you can improve and hone your skills as a dev <3
Game is really good, cant believe you did all that in a jam!
CHOP CHOP CHOP CHOP SLIIIIIIIIIIIIIIIIICE!!!
Thank you very much for the video, it was so much fun! :D
Absolutely beautiful game with great art :)
The sound effects are criminally bad though, I feel they detract from what otherwise is a pretty polished exterior!
I'm not sure what the purpose of the "attack calmly" mechanic was either. It didn't really affect how I played, and felt like an arbitrary limiter that stopped me from attacking right as the boss retreated.
But overall you guys really pulled together a seriously good looking game
Presumably, it was for a cool name and fulfillment of the jam's theme, self-destruct.
I haven't beaten it yet, but it's insanely good!
Would I be able to contact you (Twitter DM, email?) in some way about a maybe kinda cool thing?
ryan@superraregames.com
I cant be the only one stuck on the first boss right? lol
Hello dev, this is super nice game. Simple and engaging. The effect also fit well. I got a few questions.
1. What engine did you make this?
2. How you guys actually make the game fill up the browser screen when press play?
3. What is you guys did to get short loading screen?
3. Yes with a ssd
te querrías unir a mi cuenta de itct.io.
Thanx fot the feedback. :)
1. I used Construct 3;
2. In the settings when posting the game there is an option for this.
3. I can't answer for sure, I think this comes from the engine I used.
amazing game my guy!
the art and the gameplay are super nice.
if i have any complains they would be that sometimes it's not super clear if the body of boss deals damage or not.
other than that i discovered a bug , if the first boss gets you down to 0 hp just as you kill him the death animation and everything still plays out but you become softlocked in mid air.
All enemies have as attack target some part in red to be a highlight. I'm going to take a look at this bug, thank you. :)
yo
hola disculpa que te responda después de 20 días pero quería preguntarte te quieres unir a mi cuneta de itch.io.
ok
gracias por unirte
Te recomiendo este juego:https://booleet.itch.io/mansion-warrior
yo "Ñ"
hasta los 3 intentos pude matar a dos jefes
good work on the art, this game looks great, downloading now to play.
Buen juego es lo máximo.
Gracias! :)
The game is great, but i hope the following versions can allow users to change keyboard control arrangement. Like i prefer wasd than arrow keys
32bit version is have an error
This is a great game. Designs are menacing and feel like a challenge. The curse bar definitely changes things up. Having this work within a metroidvania world would be great especially if you can keep it interesting with these sorts of item limitations. Highly interested if this project goes any further!
Thanx a lot! I have some plans to extend the game with levels.
Ohhhh my word.
Man the game is very good, would it be too complicated to make this game run in an unlocked 3ds?
Thanx, man! I don't know how to rum this game in an 3ds. :S