Great game! I played to the end and enjoyed it. Love the artwork and palette, love the NES vibes, great music, and the character art and animations were excellent. You implemented a lot of mechanics here and they played smoothly (I didn’t end up using roll or phase, but loved the phase animation). It’s rare to see a solo game dev do both artwork and mechanics/level design so well. I got stuck at the final boss and couldn’t figure out how to do damage (like others, I attacked the eye, gears, hands, but wasn’t noticing any progress; a comment here gave me enough of a tip) – the scene is pretty chaotic, so perhaps more audio/visual feedback on gear destruction would help? I had fun, awesome work!
Absolutely lovely game, especially for a jam! Very impressive, would absolutely be interested in seeing a game like this fleshed out. I am a big fan of Metal Gear, and the inspiration is very apparent so that is a big plus for me, then wrap it in a magical girl bow? Beautiful. Not to mention the pixel art was so on point and it would fit naturally alongside many other Gameboy Color style games.
Critiques and bugs:
*The phase button was mapped to my V key instead of C, also I never really found it to be useful as often when there were projectiles or enemies coming towards me it would be better to use my gloves anyways. And while there were certain sections, like the final boss, where it would be useful to avoid getting hit, the fact that it draws from the same energy as your weapon means you are just stuck there waiting and hoping the timing works out that when you unphase you don't get hit.
*After doing a double jump the dodge roll wouldn't work.
*Because you can't aim up or down with your gloves sometimes you could get hit while in a corner or on a small platform which didn't feel very fair.
*Logs in the conveyor belt section would follow my movement direction.
*Fire only shot out sideways, even if it as on the ceiling.
*The final boss needs some work. It took a while to figure out due to the fact that we had never needed to destroy the turrets that shot at us when we were spotted, and so it wasn't intuitive to think that was what was needed. Doubly so due to the fact that your eyes are naturally drawn to the gauntlets in the foreground, first thought was that I needed to either hit those or the gears behind them after I baited them to drop down. Either that or hit the eye. Additionally, because of the aforementioned lack of directional attacks, sometimes a bullet would be coming towards you while you were hiding from the eye, and it was JUST barely too high to stop with your glove, but not high enough to end up hitting you and thus knocking you into the sightline of the boss which felt pretty crappy.
Overall though, the experience was fun, short, sweet, and in a very neat package. With some more love and care this could easily be a big hit.
Ooh, this is exactly my jam - late 8-bit with a 2-bit, subdued palette and super clear layer separation. The vertical sections really shine; the gear biome is gold (love that platforms are solid while the backgrounds are “wiped” - readability is top-notch). Edge/pixel-perfect jumps feel fair, and the jump has that nice, “gravitational” weight.
If I could add two cents In the gear biome, I’d slightly dim the inactive cogs so they don’t compete with the active platforms.
Robots aren't really people, and she's actually deactivating them, not killing (or destroying) them. None of the machines explode or fall apart; her magic doesn't cause that. And she uses magic because she's from an order of magical girls... just a paramilitary order.
I wish the game had saved! I played up until I got the Phase ability, then tried to pause the game to find which button it was (C didn't seem to do anything), whereupon it crashed. It's a pity, because I was enjoying it up to that point.
Played up until I beat the first boss, definitely a fun combo of Metal Gear and Metroid. The charge attack on the first boss is odd though as I had no idea how to avoid it. I just ended up tanking and spamming attacks, lol.
That was pretty good! I ran into some bugs for sure. The worst of which was getting "Roll", then dying, then getting "Roll" again, which meant near the end when I picked up "Phase", I didn't get the ability because the first two items on my ability list were both "Roll".
Can you release a Linux stand alone version? The web version runs terrible, I'm using the latest Firefox. It doesn't work full screen (no controls work) and when not in full screen it's all laggy and I've got an i7 with a GTX1060 6GB and 28Gigs of memory.
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Magic Gear!?.. It can't be!
Great game! I played to the end and enjoyed it. Love the artwork and palette, love the NES vibes, great music, and the character art and animations were excellent. You implemented a lot of mechanics here and they played smoothly (I didn’t end up using roll or phase, but loved the phase animation). It’s rare to see a solo game dev do both artwork and mechanics/level design so well. I got stuck at the final boss and couldn’t figure out how to do damage (like others, I attacked the eye, gears, hands, but wasn’t noticing any progress; a comment here gave me enough of a tip) – the scene is pretty chaotic, so perhaps more audio/visual feedback on gear destruction would help? I had fun, awesome work!
Fun game! I loved how clean the gameplay and graphcis are.
My only issue is that you get most of the upgrades right before entering the base and felt underutilized.
Thank you very much. I haven't had time to balance and explore the upgrades' features; I plan to do so slowly in an update.
não tem opção de download pro windows? belo game
Postei uma versão para Win, teste para ver se está funcionando.
Can we get a downloadable Windows version please?
I just posted a Win version, test it to see if it works.
aqui no meu pc nao abre... fica uma janela preta ...
Attacking has WAY too much startup.
Absolutely lovely game, especially for a jam! Very impressive, would absolutely be interested in seeing a game like this fleshed out. I am a big fan of Metal Gear, and the inspiration is very apparent so that is a big plus for me, then wrap it in a magical girl bow? Beautiful. Not to mention the pixel art was so on point and it would fit naturally alongside many other Gameboy Color style games.
Critiques and bugs:
*The phase button was mapped to my V key instead of C, also I never really found it to be useful as often when there were projectiles or enemies coming towards me it would be better to use my gloves anyways. And while there were certain sections, like the final boss, where it would be useful to avoid getting hit, the fact that it draws from the same energy as your weapon means you are just stuck there waiting and hoping the timing works out that when you unphase you don't get hit.
*After doing a double jump the dodge roll wouldn't work.
*Because you can't aim up or down with your gloves sometimes you could get hit while in a corner or on a small platform which didn't feel very fair.
*Logs in the conveyor belt section would follow my movement direction.
*Fire only shot out sideways, even if it as on the ceiling.
*The final boss needs some work. It took a while to figure out due to the fact that we had never needed to destroy the turrets that shot at us when we were spotted, and so it wasn't intuitive to think that was what was needed. Doubly so due to the fact that your eyes are naturally drawn to the gauntlets in the foreground, first thought was that I needed to either hit those or the gears behind them after I baited them to drop down. Either that or hit the eye. Additionally, because of the aforementioned lack of directional attacks, sometimes a bullet would be coming towards you while you were hiding from the eye, and it was JUST barely too high to stop with your glove, but not high enough to end up hitting you and thus knocking you into the sightline of the boss which felt pretty crappy.
Overall though, the experience was fun, short, sweet, and in a very neat package. With some more love and care this could easily be a big hit.
Ooh, this is exactly my jam - late 8-bit with a 2-bit, subdued palette and super clear layer separation. The vertical sections really shine; the gear biome is gold (love that platforms are solid while the backgrounds are “wiped” - readability is top-notch). Edge/pixel-perfect jumps feel fair, and the jump has that nice, “gravitational” weight.
If I could add two cents
In the gear biome, I’d slightly dim the inactive cogs so they don’t compete with the active platforms.
Maybe i'm just really dumb, but how do i damage the second boss? I can't figure it out.
Never mind i figured it out. I never thought to attack the gears. Fun game overall!
Good game! Bug reports:
*Phase just doesn't seem to work at all.
*The conveyor-belt wood moves in response to my arrowkeys, quite quickly.
this game is very good, i loved the game
VERY VERY COOL :)!
Please bring Android support :(
Upstart 2a.1a.2ioa.ioai0
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Absolute hidden gem, perfect combination of stealth and metroidvania mechanics, artstyle is beautiful 10/10
Thanx a lot! :D
I haven’t played the game, but it looks pretty solid, like as solid as a metal gear, hmm…I wonder why it was invisible on my page until now.
(please laugh at the funny metal gear solid reference)
hehehehe :p
I'm looking at the screen shots. Those bosses look pretty cool! I think the bottom boss seems pretty big though-
I'm glad you liked it. Big boss like in classic platform games. XD
xd (it's also a ref to another MGS character)
The game is great, but I would add a reset button for when the character gets stuck.
The intention is to prevent the player from getting stuck, heheh. But as a last resort, the button idea could be useful.
Just dropping by to tell you, that this game looks really fun =)
Thanx a lot! :D
Please could you make this game available for download; will really appreciate it.
I got stuck in the walls… wish i could reset to the last checkpoint or something :/
This was good stuff
total time 8:08 detected 2 i was stuck in a bush for 5 mins till i stop pressing space and read that it was z to jump i was just messing around lol
wait she is a pacifist that kills people is it cause she is using magic
Robots aren't really people, and she's actually deactivating them, not killing (or destroying) them. None of the machines explode or fall apart; her magic doesn't cause that. And she uses magic because she's from an order of magical girls... just a paramilitary order.
great game
Thanx! :D
I wish the game had saved! I played up until I got the Phase ability, then tried to pause the game to find which button it was (C didn't seem to do anything), whereupon it crashed. It's a pity, because I was enjoying it up to that point.
Played up until I beat the first boss, definitely a fun combo of Metal Gear and Metroid. The charge attack on the first boss is odd though as I had no idea how to avoid it. I just ended up tanking and spamming attacks, lol.
You go to the far right wall and jump. Only his bottom part reaches all the way to the wall.
gameplay is nice but controls take some getting used too. I'm not sure about needed certain abilities to find secret areas.
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Very cool game. The only thing I'd say that could work is the option to rebind keys.
That was pretty good! I ran into some bugs for sure. The worst of which was getting "Roll", then dying, then getting "Roll" again, which meant near the end when I picked up "Phase", I didn't get the ability because the first two items on my ability list were both "Roll".
Can you release a Linux stand alone version? The web version runs terrible, I'm using the latest Firefox. It doesn't work full screen (no controls work) and when not in full screen it's all laggy and I've got an i7 with a GTX1060 6GB and 28Gigs of memory.